The use of generative AI (GenAI) in game localization elicits strong opinions. Some developers, localization professionals, and players oppose it, worried about its impact on creativity, quality, and authenticity. Others see its potential to improve efficiency as game studios face mounting pressure to accelerate global releases.
Where exactly does AI belong in game localization? Where can it improve workflows? Where does it fall short? Industry experts explored these questions and more during the webinar, “Taboo or Tool: Redefining AI’s Role in Game Globalization.”
Hosted by MultiLingual Media with support from Lionbridge, the webinar featured moderator Eddie Arrieta, CEO of MultiLingual Media, and panelists Brynn Andrews, Localization Manager at NC America; Mark DeLoura, VP Content Strategy at GDC, Informa; and Nicolas Underwood, Director of Games Product Management at Lionbridge Games.
The panel asserted that AI is neither good nor bad, but it can help studios overcome some of their most pressing challenges.
Want to watch the webinar in full? Click the button below to access the on-demand recording.