In game development, the “follow-the-sun" or FTS method involves passing work between teams across global time zones to achieve continuous progress, faster bug detection, and accelerated time-to-market. While complex, this approach can transform how we build, test, and launch games.
What Does "Follow-the-Sun" Really Mean?
Just as our planet rotates and daylight travels from east to west, FTS development creates a continuous workflow where game development literally chases daylight around the globe. This approach can potentially increase total development time per day from 8 hours to 16 hours with two sites, or up to 24 hours with three sites, reducing development duration by as much as 67%.
Think of it as a relay race where the baton is your game's code, assets, or testing tasks. When Team A finishes their workday, they pass the baton to Team B. As they wrap up, Team C picks up the work. By the time their day ends, it's already tomorrow morning for Team A, and the cycle begins anew.
Here's an example: Your team in San Francisco discovers a critical bug at 5 PM on a Friday. Instead of waiting until Monday morning or burning the midnight oil, you hand off the investigation to your colleagues in Sydney who are just starting their Monday morning. By the time you return to work, the bug is fixed, tested, and ready for deployment. Welcome to the world of following the sun — a game development strategy that's as brilliant as it is challenging.
Why This Matters
In today's gaming landscape, speed isn't an advantage — it's a necessity. In a $184 billion-dollar industry, players expect constant content updates, rapid bug fixes, and seamless experiences across platforms. Companies who leverage remote collaboration and distributed teams will stay at the head of the pack, while those who don’t will fall behind. Take Gearbox, for example, who implemented new automated asset management pipelines and discovered major time savings on development of New Tales from the Borderlands.
Consider these real-world scenarios where following the sun enhances the game development process:
Distributing work across global teams allows your teams to patch game-breaking exploits as soon as they happen, no matter when.
Rolling out beta tests that follow the sun means real players test during their prime hours while regional teams process feedback in real-time, creating a continuous improvement cycle.
Coordinating global teams during crunch eliminates 16-hour days with work that flows naturally between time zones, resulting in higher quality work without burnout.
Particularly Powerful for QA
While following the sun is beneficial for the entire development cycle, it completely transforms QA (Quality Assurance). In addition to getting games out faster, the FTS strategy makes them stronger. With teams spanning multiple time zones and continents, QA testers can better coordinate with international partners to provide 24/7 support, resulting in more consistent coverage, better communication, and more realistic testing conditions. Here’s how: